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Autonomous World

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What's the point of Autonomous World?

Autonomous World has established itself as one of the interesting narratives in the blockchain space. As a narrative, it centers around an aesthetic that appeals to critics of various artistic mediums and a group of playful technologists. It is buzzing with multidisciplinary energy. To date, I believe the community behind the narrative has roughly agreed that the ultimate goal of autonomous world is to enable “multiplayer storytelling in permissionlessly expandable and moddable Warcraft-like virtual world built on a credibly neutral computing substrate”. Some practitioners of this narrative promote a simplified version of the vision: to run World of Warcraft on a credibly neutral computational substrate, preferrably in Greater Ethereum City. Perhaps we can call this world the Autonomous World of Warcraft, or AWoW. The appeal for building AWoW is that no attribute of any item or character is subject to changes by a single powerful entity such as the game operator company, and that any developer can fork, extend, and mod the whole or parts of the AWoW codebase permissionlessly. This dream is exciting in its own right, but it’s not my dream.
What's the point of Autonomous World?