Mundus Engine, a project within the Tabi ecosystem of the modular Cosmos L1 game public chain, has officially joined NVIDIA's developer program. The aim is to make Mundus the most efficient and user-friendly game infrastructure for web2 games to enter web3. By integrating the CUDA toolkit into the Mundus engine, not only can developers using NVIDIA graphics cards significantly improve their development speed on the Mundus engine, but also introduce technologies such as ray tracing in games to achieve more realistic game scenes.
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